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Committed Changes
Rev Avatar Author Branch Log Message Date SHA
r12356 Avatar saml1er master • Delete .gitignore
• Pushed this file accidently
6 July, 2018f7279b2ce95d841ca0cb6235411a388d4a87b314
Avatar idanish master • Fix nullptr check before return in CAnimMangerSA methods
• - This is a part of rewriting CAnimMangerSA methods, dynamic memory allocation was used along with raw pointers, so I switched to std::unique_ptr which requires us to return nullptr for the method if the interface is NULL after calling the function from memory.
• - Applied Source Formatting
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6 July, 2018def10efeacad4221ded22b4f400d908641182472
Avatar idanish master • Fix CAnimBlendAssociation leak and CAnimBlendHierarchy limit
6 July, 20188512aa6166793d6b1a94a91845a1c1de5166fe7d
Avatar Qais Patankar master • Merge pull request #223 from patrikjuvonen/issue-9849
• 0009849: add some missing Vehicle class methods
6 July, 2018149a0ad00f35d5ea622dc926de906a2a9981c427
Avatar Patrik Juvonen master • CLuaVehicleDefs: add missing Vehicle class methods client-side
6 July, 2018d618755437420bfef6a8e6f1c047937f8ba5de2a
r12349 Avatar idanish master • Fix CAnimBlendStaticAssociation::Init crash
• CAnimBlendStaticAssociation::Init was being called by CClientGame::AssocGroupCopyAnimationHandler whenever an animation was being played, for some reason, it crashed due to faulty animation(animation sequences not initialized properly). I removed the call to CAnimBlendStaticAssociation::Init, and used two different constructors of CAnimBlendAssociation, one when there is no animation replaced, the other constructor is called for replaced animations. (reverted from commit c7ed9328915fa47809ab80136ac4ca59a282f2fd)
6 July, 20181d37c73735c9be10d08ad312b8c9fb18142b41ce
r12343 Avatar Qais Patankar master • Merge pull request #222 from patrikjuvonen/issue-9894
• 0009894: fix falling under the map up to -5000 for vehicles
5 July, 2018f6ce95a1c6796ab2d88349e94cfeceec871a9d37
Avatar Patrik Juvonen master • CWorldSA: remove inverted check from HOOK_FallenCars
5 July, 20187ec3345309e7234576f568195883b946a909dd4b
Avatar idanish master • Fix CAnimBlendStaticAssociation::Init crash
• CAnimBlendStaticAssociation::Init was being called by CClientGame::AssocGroupCopyAnimationHandler whenever an animation was being played, for some reason, it crashed due to faulty animation(animation sequences not initialized properly). I removed the call to CAnimBlendStaticAssociation::Init, and used two different constructors of CAnimBlendAssociation, one when there is no animation replaced, the other constructor is called for replaced animations.
5 July, 2018c7ed9328915fa47809ab80136ac4ca59a282f2fd
Avatar idanish master • Applied source formatting
5 July, 2018a2d27e41f99aab0cda756dd1e75a2bea71fb98da
Avatar Emre Kara master • #9178 - Fix bindKey & unbindKey on commands (2) (#214)
5 July, 2018bbd05a541dbca0275c34be5dedddaf776017e382
Avatar Qais Patankar master • Merge pull request #217 from patrikjuvonen/issue-9742
• 0009742: add support for Vec2s on createColPolygon client-side and allow passing in more Vec2s server-side
5 July, 2018a24b3ab0d203e5366734b13838aac5a49d4d2909
Avatar Qais Patankar master • Merge pull request #221 from emre1702/Fix_spoiler_after_quit_#9433
• #9433 - Fix missing compatible vehicle-upgrades at clientside
5 July, 20185ce8d6cbbacc4c5a9b47578a741415fc203f5827
Avatar emre1702 master • Add missing clientside compatible upgrades, which are not missing serversided
5 July, 2018744c3e7c7b134ae4035ec2fa2a5e63e893ea91da
Avatar Patrik Juvonen master • client/createColPolygon: support Vec2s and require 3 more Vec2 args
3 July, 20188ebc8760e0ceec9f9dbd2c30cf566b74f8757f59
Avatar Patrik Juvonen master • server/createColPolygon: allow passing in more Vec2 args
3 July, 201890e0bb6b73045a716017c5c1b1c23d7a8a0c0a48
r12293 Avatar Qais Patankar master • Merge pull request #219 from emre1702/Fix_getVehicleNameFromModel_#8523
• #8523 - Fix empty string in getVehicleNameFromModel (instead of false)
4 July, 201824fb0cc74fc9837247fce87b09ddaeef5f8f763c
Avatar emre1702 master • Fix emptry string output when getVehicleNameFromModel fails (wrong model)
4 July, 2018289313a7b1f23a9d8b73c80dc4c3fcbb2f0e6077
r12291 Avatar idanish master • Fix engineLoadIFP unicode path handling (By Icensow)
• engineLoadIFP was returning false for people with path that has unicode characters in them, so it was working for some people only. The problem should be fixed now, hopefully.
3 July, 20182842ef24b6b8ac757a6ac0ff6a30bc4762162a89
Avatar Qais Patankar master • Merge pull request #216 from emre1702/getVehicleColor_fix
• #9033 - Fix setVehicleColor (Client) right after creating vehicle
3 July, 2018ec22f36f46dd667c3b293f16559625ad2c59e419
Avatar emre1702 master • Fix setVehicleColor right after creating vehicle
3 July, 20181c01b594da5867d687db89879829e65d60e56910
r12288 Avatar ccw808 master • Force rebuild
3 July, 2018c31350ac1ab6de08bf9d5664d7616803162898ee
r12287 Avatar ccw808 master • Force rebuild
3 July, 2018baf66e25497822b4b3e21d4602c9e4ea4e9ea7c4
r12286 Avatar Qais Patankar master • Return colshape type ID client side
1 July, 2018cfce778d612ac0567387d3a69958a1edd48283db
Avatar Qais Patankar master • Start indexing colshape type from 0
1 July, 20180ce219a4e9cef57a685bfd34b2e6e0e3816984f9
Avatar Qais Patankar master • Fix file formatting in #187
1 July, 201827bbeac19ae1c1adcb86717c9a406549f5cf09b9
Avatar Qais Patankar master • Remove extra GetColShapeType declaration
1 July, 201889e57279815b0b13a9e72959285900b5e2d691c2
Avatar Qais Patankar master • Merge branch 'colshape-type' of https://github.com/CrosRoad95/mtasa-blue into CrosRoad95-colshape-type
1 July, 201815738577a27dfd28170a57196ea17fb8274fad5a
Avatar Qais Patankar master • Merge branch 'Dezash-master'
1 July, 2018ce48bec60959661c9d827b94a0890719eb73ac60
Avatar Qais Patankar master • Fix merge of #121, night_stick model name
1 July, 20180370a4674b2d9dd944ee6a55ba2ba44382d4b8ea
Avatar Qais Patankar master • Merge branch 'master' of https://github.com/Dezash/mtasa-blue into Dezash-master
1 July, 201835dd65b175ea26620b27a0bb46b013bfc20490b0
Avatar CrosRoad95 master • Feature for mapping. setWorldSpecialPropertyEnabled, `underworldwarp` property (#208)
1 July, 201806300d51d4719d41931fa8bbad673d4fdcebd40b
Avatar Qais Patankar master • Fix isInsideColShape formatting
1 July, 2018e90840190378c899a5b99d3336a09173502216bc
Avatar Qais Patankar master • Merge branch 'feature/queryColShapePosition'
1 July, 20180a7a28a5a66cc5712f296a3b404ce9f1a4510216
Avatar Qais Patankar master • Merge branch 'master' into feature/queryColShapePosition
1 July, 20182a5520fd5eff0322ba24736af8400acc37a3866f
Avatar Qais Patankar master • Merge branch 'CrosRoad95-colshape-type'
1 July, 2018d28eb11fca544a57cb7906cc6bb55a50d7d55f78
Avatar Qais Patankar master • Fix colshape Lua defs
1 July, 2018134cbe6eb15cd7c202cf1c9bb7732eb167531e45
r12250 Avatar ccw808 master • Revert "#9178 - Fix bindKey & unbindKey on commands (#201)"
• This reverts commit c5c6b3cfaaa7480cc6feb2f20a54717fc18e26ab.
29 June, 20186e5e1ed599a1a2d1cadb22ca2b4bde8750c72ffb
r12248 Avatar saml1er master • Merge pull request #211 from Dutchman101/master
• updated BASS.dll (vendor crashfix release)
29 June, 20189eee95794d57a9f680cab86b7287af2304c3956c
Avatar Dutchman101 master • updated BASS.dll (vendor crashfix release)
29 June, 201893c8b5047bfa26c3d7ac4ba27b64f53f232c8f7b
Avatar Dutchman101 master • updated basswma.dll (vendor crashfix release) (#209)
• * Updated BASS API's to correspondend DLL's (although it's already backwards compatible)

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28 June, 20184a5b41e6df1caeeb579e25175172549ffc683d08
Previous history is available at our Google Code repository
End of Committed Changes